The game ends once each player has scored all twelve categories. The dice are then passed to the next player and their turn begins. If the dice will not fit in any unused category (or if a player chooses not to score it), they must place a "zero" in one of their unused categories. For example, a player throws and gets 1,3,3,4,6. A player doesnt have to roll all five dice on the second and third throw of a round, he may put as many dice as he wants to the side and only throw the ones that dont have the numbers hes trying to get. After the third roll, a player must score one of their unused categories. In each turn a player may throw the dice up to three times. After the second roll, a player can stop and score it, or they can reroll any or all of the dice again. After the first roll, a player can stop and score it, or they can reroll any or all of the dice. Players can complete these categories in any order they choose, but once a category has been scored, it cannot be used again.Ī player begins a turn by rolling five dice. In each round, players take turns rolling the dice in order to make the best possible scoring combination.Īfter each turn, a player must score one of the twelve categories on their scorecard.
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